Feature Type
Wikipedia: City furniture is a collective term for objects and pieces of equipment installed on streets and roads
for various purposes. It includes benches, traffic barriers, bollards, post boxes, phone boxes, streetlamps, traffic lights,
traffic signs, bus stops, tram stops, taxi stands, public lavatories, fountains, watering troughs, memorials, public sculptures,
and waste receptacles.
Attribute type: core:creationDate |
SIG3D: Date the _CityObject was generated.
0..1
Date
Attribute type: core:terminationDate |
SIG3D: Date the _CityObject was removed
0..1
Date
Attribute type: core:externalReference |
SIG3D: Relation to an ExternalReference
0..*
ExternalReference
Attribute type: core:generalizesTo |
SIG3D: Relation to a _CityObject which represent the same real-world object in different Levels-of-Detail, i.e. a feature and its generalised counterpart(s). The direction of this relation is from the feature to the corresponding generalised feature.
0..*
_CityObject
Attribute type: core:relativeToTerrain |
SIG3D: Vertical position of the _CityObject relative to the surrounding terrain.
0..1
RelativeToTerrainType (Enumeration)
Code |
Text |
|
entirelyAboveTerrain |
entirelyAboveTerrain |
SIG3D: Object is located entirely above terrain.
|
substantiallyAboveTerrain |
substantiallyAboveTerrain |
SIG3D: Most, but not all parts of the object are located above terrain.
|
substantiallyAboveAndBelowTerrain |
substantiallyAboveAndBelowTerrain |
SIG3D: Parts of the object are located above terrain, and other parts below terrain.
|
substantiallyBelowTerrain |
substantiallyBelowTerrain |
SIG3D: Most, but not all parts of the object are located below terrain.
|
entirelyBelowTerrain |
entirelyBelowTerrain |
SIG3D: All parts of the object are located below terrain.
|
Attribute type: core:relativeToWater |
SIG3D: Vertical position of the _CityObject relative to a surrounding water surface.
0..1
RelativeToWaterType (Enumeration)
Code |
Text |
|
entirelyAboveWaterSurface |
entirelyAboveWaterSurface |
SIG3D: Object is located entirely above water surface..
|
substantiallyAboveWaterSurface |
substantiallyAboveWaterSurface |
SIG3D: Most, but not all parts of the object are located above water surface.
|
substantiallyAboveAndBelowWaterSurface |
substantiallyAboveAndBelowWaterSurface |
SIG3D: Parts of the object are located above water surface, and other parts below water surface.
|
substantiallyBelowWaterSurface |
substantiallyBelowWaterSurface |
SIG3D: Most, but not all parts of the object are located below water surface.
|
entirelyBelowWaterSurface |
entirelyBelowWaterSurface |
SIG3D: All parts of the object are located below water surface.
|
temporarilyAboveAndBelowWaterSurface |
temporarilyAboveAndBelowWaterSurface |
SIG3D: The height of the water surface is varying and the object temporily is located above or below water level.
|
Attribute type: core:genericAttribute |
SIG3D: Relation to an AbstractGenericAttribute
0..*
_genericAttribute
Attribute type: core:appearance |
SIG3D: Relation of AbstractCityObject to AbstractAppearance.
0..*
Appearance
Attribute type: frn:class |
SIG3D: Classification of CityFurniture as given by the relevant national regulations, information communities,
or specific applications.
0..1
CityFurnitureClass (CodeList)
Attribute type: frn:function |
SIG3D: Specified function of CityFurniture as given by the relevant national regulations, information communities,
or specific applications.
0..*
CityFurnitureFunction (CodeList)
Attribute type: frn:usage |
SIG3D: Actual usage of CityFurniture as given by the relevant national regulations, information communities,
or specific applications.
0..*
CityFurnitureUsage (CodeList)
Attribute type: frn:lod1Geometry |
SIG3D: Relation to a LOD1 geometry of the CityFurniture.
The LOD concept for city furniture is defined
in chapter ...
0..1
GM_Object
Attribute type: frn:lod2Geometry |
SIG3D: Relation to a LOD2 geometry of the CityFurniture.
The LOD concept forcity furniture is defined
in chapter ...
0..1
GM_Object
Attribute type: frn:lod3Geometry |
SIG3D: Relation to a LOD3 geometry of the CityFurniture.
The LOD concept for city furniture is defined
in chapter ...
0..1
GM_Object
Attribute type: frn:lod4Geometry |
SIG3D: Relation to a LOD4 geometry of the CityFurniture.
The LOD concept for city furniture is defined
in chapter ...
0..1
GM_Object
Attribute type: frn:lod1TerrainIntersection |
SIG3D: Relation to Intersection curve(s) between a LOD1 CityFurniture and a terrain (LOD1 or LOD2 or LOD3 or
LOD4). The LOD concepts for city furniture are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: frn:lod2TerrainIntersection |
SIG3D: Relation to Intersection curve(s) between a LOD2 CityFurniture and a terrain (LOD1 or LOD2 or LOD3 or
LOD4). The LOD concepts for city furniture are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: frn:lod3TerrainIntersection |
SIG3D: Relation to Intersection curve(s) between a LOD3 CityFurniture and a terrain (LOD1 or LOD2 or LOD3 or
LOD4). The LOD concepts for city furniture are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: frn:lod4TerrainIntersection |
SIG3D: Relation to Intersection curve(s) between a LOD4 CityFurniture and a terrain (LOD1 or LOD2 or LOD3 or
LOD4). The LOD concepts for city furniture are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: frn:lod1ImplicitRepresentation |
SIG3D: Relation to a LOD1 implicit geometry of a CityFurniture. The LOD concept for CityFurniture is
defined in chapter ...
In an implicit geometry, a prototypical city furniture is stored once in a local coordinate systems
and transformed multiple times to its actual locations.
0..1
core:ImplicitGeometry
Attribute type: frn:lod2ImplicitRepresentation |
SIG3D: Relation to a LOD2 implicit geometry of a CityFurniture. The LOD concept for CityFurniture is
defined in chapter ...
In an implicit geometry, a prototypical city furniture is stored once in a local coordinate systems
and transformed multiple times to its actual locations.
0..1
core:ImplicitGeometry
Attribute type: frn:lod3ImplicitRepresentation |
SIG3D: Relation to a LOD3 implicit geometry of a CityFurniture. The LOD concept for CityFurniture is
defined in chapter ...
In an implicit geometry, a prototypical city furniture is stored once in a local coordinate systems
and transformed multiple times to its actual locations.
0..1
core:ImplicitGeometry
Attribute type: frn:lod4ImplicitRepresentation |
SIG3D: Relation to a LOD4 implicit geometry of a CityFurniture. The LOD concept for CityFurniture is
defined in chapter ...
In an implicit geometry, a prototypical city furniture is stored once in a local coordinate systems
and transformed multiple times to its actual locations.
0..1
core:ImplicitGeometry