Feature Type
SIG3D: horizontal or sloping enclosed passage way of some length, mainly underground or underwater (cf. ISO 6707-1).
Attribute type: core:creationDate |
SIG3D: Date the _CityObject was generated.
0..1
Date
Attribute type: core:terminationDate |
SIG3D: Date the _CityObject was removed
0..1
Date
Attribute type: core:externalReference |
SIG3D: Relation to an ExternalReference
0..*
ExternalReference
Attribute type: core:generalizesTo |
SIG3D: Relation to a _CityObject which represent the same real-world object in different Levels-of-Detail, i.e. a feature and its generalised counterpart(s). The direction of this relation is from the feature to the corresponding generalised feature.
0..*
_CityObject
Attribute type: core:relativeToTerrain |
SIG3D: Vertical position of the _CityObject relative to the surrounding terrain.
0..1
RelativeToTerrainType (Enumeration)
Code |
Text |
|
entirelyAboveTerrain |
entirelyAboveTerrain |
SIG3D: Object is located entirely above terrain.
|
substantiallyAboveTerrain |
substantiallyAboveTerrain |
SIG3D: Most, but not all parts of the object are located above terrain.
|
substantiallyAboveAndBelowTerrain |
substantiallyAboveAndBelowTerrain |
SIG3D: Parts of the object are located above terrain, and other parts below terrain.
|
substantiallyBelowTerrain |
substantiallyBelowTerrain |
SIG3D: Most, but not all parts of the object are located below terrain.
|
entirelyBelowTerrain |
entirelyBelowTerrain |
SIG3D: All parts of the object are located below terrain.
|
Attribute type: core:relativeToWater |
SIG3D: Vertical position of the _CityObject relative to a surrounding water surface.
0..1
RelativeToWaterType (Enumeration)
Code |
Text |
|
entirelyAboveWaterSurface |
entirelyAboveWaterSurface |
SIG3D: Object is located entirely above water surface..
|
substantiallyAboveWaterSurface |
substantiallyAboveWaterSurface |
SIG3D: Most, but not all parts of the object are located above water surface.
|
substantiallyAboveAndBelowWaterSurface |
substantiallyAboveAndBelowWaterSurface |
SIG3D: Parts of the object are located above water surface, and other parts below water surface.
|
substantiallyBelowWaterSurface |
substantiallyBelowWaterSurface |
SIG3D: Most, but not all parts of the object are located below water surface.
|
entirelyBelowWaterSurface |
entirelyBelowWaterSurface |
SIG3D: All parts of the object are located below water surface.
|
temporarilyAboveAndBelowWaterSurface |
temporarilyAboveAndBelowWaterSurface |
SIG3D: The height of the water surface is varying and the object temporily is located above or below water level.
|
Attribute type: core:genericAttribute |
SIG3D: Relation to an AbstractGenericAttribute
0..*
_genericAttribute
Attribute type: core:appearance |
SIG3D: Relation of AbstractCityObject to AbstractAppearance.
0..*
Appearance
Attribute type: tun:class |
SIG3D: Classification of the actual usage of Tunnel or TunnelPart as given by the relevant national regulations,
information communities, or specific applications.
0..1
TunnelClass (CodeList)
Attribute type: tun:function |
SIG3D: Specified function of Tunnel or TunnelPart as given by the relevant national regulations, information
communities, or specific applications.
0..*
TunnelFunction (CodeList)
Attribute type: tun:usage |
SIG3D: Actual usage of Tunnel or TunnelPart as given by the relevant national regulations, information
communities, or specific applications.
0..*
TunnelUsage (CodeList)
Attribute type: tun:yearOfConstruction |
SIG3D: Year of completion of this Tunnel or TunnelPart.
0..1
Year
Attribute type: tun:yearOfDemolition |
SIG3D: Year of demolition of this Tunnel or TunnelPart.
0..1
Year
Attribute type: tun:lod1Solid |
SIG3D: Relation to a LOD1 solid geometry of Tunnel or TunnelPart.
The LOD concept for tunnels or
tunnel parts is defined in chapter ...
0..1
GM_Solid
Attribute type: tun:lod1MultiSurface |
SIG3D: Relation to a LOD1 surface geometry of Tunnel or TunnelPart.
The LOD concept for tunnels
or tunnel parts is defined in chapter ...
Geometrically, the LOD1 solid geometry and surface geometry are identical.
0..1
GM_MultiSurface
Attribute type: tun:lod1TerrainIntersection |
SIG3D: Relation to intersection curve(s) between a LOD1 Tunnel or TunnelPart and a terrain (LOD1 or
LOD2 or LOD3 or LOD4).
The LOD concepts for tunnels, tunnel parts and terrain are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: tun:lod2Solid |
SIG3D: Relation to a LOD2 solid geometry of Tunnel or TunnelPart.
The LOD concept for tunnels or
tunnel parts is defined in chapter ...
0..1
GM_Solid
Attribute type: tun:lod2MultiSurface |
SIG3D: Relation to a LOD2 surface geometry of Tunnel or TunnelPart.
The LOD concept for tunnels
or tunnel parts is defined in chapter ...
0..1
GM_MultiSurface
Attribute type: tun:lod2MultiCurve |
SIG3D: Relation to a LOD2 curve geometry of Tunnel or TunnelPart, used to represent special objects
like antennae, railings, ....
The LOD concept for tunnels or tunnel parts is defined in chapter ...
0..1
GM_MultiCurve
Attribute type: tun:lod2TerrainIntersection |
SIG3D: Relation to intersection curve(s) between a LOD2 Tunnel or TunnelPart and a terrain (LOD1 or
LOD2 or LOD3 or LOD4).
The LOD concepts for tunnels, tunnel parts and terrain are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: tun:outerTunnelInstallation |
SIG3D: Relation between Tunnel or TunnelPart and TunnelInstallation
0..*
TunnelInstallation
Attribute type: tun:interiorTunnelInstallation |
SIG3D: Relation between Tunnel or TunnelPart and IntTunnelInstallation
0..*
IntTunnelInstallation
Attribute type: tun:boundedBy |
SIG3D: Relation between Tunnel or TunnelPart and BoundarySurface
0..*
_BoundarySurface
Attribute type: tun:lod3Solid |
SIG3D: Relation to a LOD3 solid geometry of Tunnel or TunnelPart.
The LOD concept for tunnels or
tunnel parts is defined in chapter ...
0..1
GM_Solid
Attribute type: tun:lod3MultiSurface |
SIG3D: Relation to a LOD3 surface geometry of Tunnel or TunnelPart.
The LOD concept for tunnels
or tunnel parts is defined in chapter ...
0..1
GM_MultiSurface
Attribute type: tun:lod3MultiCurve |
SIG3D: Relation to a LOD3 curve geometry of Tunnel or TunnelPart, used to represent special objects
like antennae, railings, ....
The LOD concept for tunnels or tunnel parts is defined in chapter ...
0..1
GM_MultiCurve
Attribute type: tun:lod3TerrainIntersection |
SIG3D: Relation to intersection curve(s) between a LOD3 Tunnel or TunnelPart and a terrain (LOD1 or
LOD2 or LOD3 or LOD4).
The LOD concepts for tunnels, tunnel parts and terrain are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: tun:lod4Solid |
SIG3D: Relation to a LOD4 solid geometry of Tunnel or TunnelPart.
The LOD concept for tunnels or
tunnel parts is defined in chapter ...
0..1
GM_Solid
Attribute type: tun:lod4MultiSurface |
SIG3D: Relation to a LOD4 surface geometry of Tunnel or TunnelPart.
The LOD concept for tunnels
or tunnel parts is defined in chapter ...
0..1
GM_Surface
Attribute type: tun:lod4MultiCurve |
SIG3D: Relation to a LOD4 curve geometry of Tunnel or TunnelPart, used to represent special objects
like antennae, railings, ....
The LOD concept for tunnels or tunnel parts is defined in chapter ...
0..1
GM_MultiCurve
Attribute type: tun:lod4TerrainIntersection |
SIG3D: Relation to intersection curve(s) between a LOD4 Tunnel or TunnelPart and a terrain (LOD1 or
LOD2 or LOD3 or LOD4).
The LOD concepts for tunnels, tunnel parts and terrain are defined in chapter ...
0..1
GM_MultiCurve
Attribute type: tun:interiorHollowSpace |
SIG3D: Relation between Tunnel or TunnelPart and HollowSpace
0..*
HollowSpace
Attribute type: tun:consistsOfTunnelPart |
SIG3D: Relation between Tunnel having TunnelPart respectively TunnelPart having TunnelPart
0..*
TunnelPart