Feature Type
SIG3D: A Room represents a volume bounded actually or theoretically. Rooms are volumes that provide for certain functions
within a building (cf. bSI).
Attribute type: core:creationDate |
SIG3D: Date the _CityObject was generated.
0..1
Date
Attribute type: core:terminationDate |
SIG3D: Date the _CityObject was removed
0..1
Date
Attribute type: core:externalReference |
SIG3D: Relation to an ExternalReference
0..*
ExternalReference
Attribute type: core:generalizesTo |
SIG3D: Relation to a _CityObject which represent the same real-world object in different Levels-of-Detail, i.e. a feature and its generalised counterpart(s). The direction of this relation is from the feature to the corresponding generalised feature.
0..*
_CityObject
Attribute type: core:relativeToTerrain |
SIG3D: Vertical position of the _CityObject relative to the surrounding terrain.
0..1
RelativeToTerrainType (Enumeration)
Code |
Text |
|
entirelyAboveTerrain |
entirelyAboveTerrain |
SIG3D: Object is located entirely above terrain.
|
substantiallyAboveTerrain |
substantiallyAboveTerrain |
SIG3D: Most, but not all parts of the object are located above terrain.
|
substantiallyAboveAndBelowTerrain |
substantiallyAboveAndBelowTerrain |
SIG3D: Parts of the object are located above terrain, and other parts below terrain.
|
substantiallyBelowTerrain |
substantiallyBelowTerrain |
SIG3D: Most, but not all parts of the object are located below terrain.
|
entirelyBelowTerrain |
entirelyBelowTerrain |
SIG3D: All parts of the object are located below terrain.
|
Attribute type: core:relativeToWater |
SIG3D: Vertical position of the _CityObject relative to a surrounding water surface.
0..1
RelativeToWaterType (Enumeration)
Code |
Text |
|
entirelyAboveWaterSurface |
entirelyAboveWaterSurface |
SIG3D: Object is located entirely above water surface..
|
substantiallyAboveWaterSurface |
substantiallyAboveWaterSurface |
SIG3D: Most, but not all parts of the object are located above water surface.
|
substantiallyAboveAndBelowWaterSurface |
substantiallyAboveAndBelowWaterSurface |
SIG3D: Parts of the object are located above water surface, and other parts below water surface.
|
substantiallyBelowWaterSurface |
substantiallyBelowWaterSurface |
SIG3D: Most, but not all parts of the object are located below water surface.
|
entirelyBelowWaterSurface |
entirelyBelowWaterSurface |
SIG3D: All parts of the object are located below water surface.
|
temporarilyAboveAndBelowWaterSurface |
temporarilyAboveAndBelowWaterSurface |
SIG3D: The height of the water surface is varying and the object temporily is located above or below water level.
|
Attribute type: core:genericAttribute |
SIG3D: Relation to an AbstractGenericAttribute
0..*
_genericAttribute
Attribute type: core:appearance |
SIG3D: Relation of AbstractCityObject to AbstractAppearance.
0..*
Appearance
Attribute type: bldg:class |
SIG3D: Classification of Room as given by the relevant national regulations, information communities, or specific
applications.
0..1
RoomClass (CodeList)
Attribute type: bldg:function |
SIG3D: Function of Room as given by the relevant national regulations, information communities, or specific
applications.
0..*
RoomFunction (CodeList)
Attribute type: bldg:usage |
SIG3D: Usage of Room as given by the relevant national regulations, information communities, or specific applications.
0..*
RoomUsage (CodeList)
Attribute type: bldg:lod4Solid |
SIG3D: Relation to a LOD4 solid geometry of Room.
0..1
GM_Solid
Attribute type: bldg:lod4MultiSurface |
SIG3D: Relation to a LOD4 surface geometry of Building or BuildingPart.
0..1
GM_MultiSurface
Attribute type: bldg:boundedBy |
SIG3D: Relation between Room and BoundarySurface. The boundary surfaces are part of Room's exterior shell either oriented inwards or outwards.
0..*
_BoundarySurface
Attribute type: bldg:interiorFurniture |
SIG3D: Relation between Room and BuildingFurniture
0..*
BuildingFurniture
Attribute type: bldg:roomInstallation |
SIG3D: Relation between Room and IntBuildingInstallation
0..1
IntBuildingInstallation