bldg:Room

Type

Feature Type

Definition

SIG3D: A Room represents a volume bounded actually or theoretically. Rooms are volumes that provide for certain functions within a building (cf. bSI).

Belongs to module

bldg:Building

Derived from

core:_CityObject

Attributes and associations

Name

Type

core:creationDate

Date

core:terminationDate

Date

core:externalReference

ExternalReference

core:generalizesTo

_CityObject

core:relativeToTerrain

RelativeToTerrainType

core:relativeToWater

RelativeToWaterType

core:genericAttribute

_genericAttribute

core:appearance

Appearance

bldg:class

RoomClass

bldg:function

RoomFunction

bldg:usage

RoomUsage

bldg:lod4Solid

GM_Solid

bldg:lod4MultiSurface

GM_MultiSurface

bldg:boundedBy

_BoundarySurface

bldg:interiorFurniture

BuildingFurniture

bldg:roomInstallation

IntBuildingInstallation



Attribute type: core:creationDate

back

Definition

SIG3D: Date the _CityObject was generated.

Cardinality

0..1

Data type

Date



Attribute type: core:terminationDate

back

Definition

SIG3D: Date the _CityObject was removed

Cardinality

0..1

Data type

Date



Attribute type: core:externalReference

back

Definition

SIG3D: Relation to an ExternalReference

Cardinality

0..*

Data type

ExternalReference



Attribute type: core:generalizesTo

back

Definition

SIG3D: Relation to a _CityObject which represent the same real-world object in different Levels-of-Detail, i.e. a feature and its generalised counterpart(s). The direction of this relation is from the feature to the corresponding generalised feature.

Cardinality

0..*

Data type

_CityObject



Attribute type: core:relativeToTerrain

back

Definition

SIG3D: Vertical position of the _CityObject relative to the surrounding terrain.

Cardinality

0..1

Data type

RelativeToTerrainType (Enumeration)



Code

Text

entirelyAboveTerrain

entirelyAboveTerrain

SIG3D: Object is located entirely above terrain.

substantiallyAboveTerrain

substantiallyAboveTerrain

SIG3D: Most, but not all parts of the object are located above terrain.

substantiallyAboveAndBelowTerrain

substantiallyAboveAndBelowTerrain

SIG3D: Parts of the object are located above terrain, and other parts below terrain.

substantiallyBelowTerrain

substantiallyBelowTerrain

SIG3D: Most, but not all parts of the object are located below terrain.

entirelyBelowTerrain

entirelyBelowTerrain

SIG3D: All parts of the object are located below terrain.



Attribute type: core:relativeToWater

back

Definition

SIG3D: Vertical position of the _CityObject relative to a surrounding water surface.

Cardinality

0..1

Data type

RelativeToWaterType (Enumeration)



Code

Text

entirelyAboveWaterSurface

entirelyAboveWaterSurface

SIG3D: Object is located entirely above water surface..

substantiallyAboveWaterSurface

substantiallyAboveWaterSurface

SIG3D: Most, but not all parts of the object are located above water surface.

substantiallyAboveAndBelowWaterSurface

substantiallyAboveAndBelowWaterSurface

SIG3D: Parts of the object are located above water surface, and other parts below water surface.

substantiallyBelowWaterSurface

substantiallyBelowWaterSurface

SIG3D: Most, but not all parts of the object are located below water surface.

entirelyBelowWaterSurface

entirelyBelowWaterSurface

SIG3D: All parts of the object are located below water surface.

temporarilyAboveAndBelowWaterSurface

temporarilyAboveAndBelowWaterSurface

SIG3D: The height of the water surface is varying and the object temporily is located above or below water level.



Attribute type: core:genericAttribute

back

Definition

SIG3D: Relation to an AbstractGenericAttribute

Cardinality

0..*

Data type

_genericAttribute



Attribute type: core:appearance

back

Definition

SIG3D: Relation of AbstractCityObject to AbstractAppearance.

Cardinality

0..*

Data type

Appearance



Attribute type: bldg:class

back

Definition

SIG3D: Classification of Room as given by the relevant national regulations, information communities, or specific applications.

Cardinality

0..1

Data type

RoomClass (CodeList)



Attribute type: bldg:function

back

Definition

SIG3D: Function of Room as given by the relevant national regulations, information communities, or specific applications.

Cardinality

0..*

Data type

RoomFunction (CodeList)



Attribute type: bldg:usage

back

Definition

SIG3D: Usage of Room as given by the relevant national regulations, information communities, or specific applications.

Cardinality

0..*

Data type

RoomUsage (CodeList)



Attribute type: bldg:lod4Solid

back

Definition

SIG3D: Relation to a LOD4 solid geometry of Room.

Cardinality

0..1

Data type

GM_Solid



Attribute type: bldg:lod4MultiSurface

back

Definition

SIG3D: Relation to a LOD4 surface geometry of Building or BuildingPart.

Cardinality

0..1

Data type

GM_MultiSurface



Attribute type: bldg:boundedBy

back

Definition

SIG3D: Relation between Room and BoundarySurface. The boundary surfaces are part of Room's exterior shell either oriented inwards or outwards.

Cardinality

0..*

Data type

_BoundarySurface



Attribute type: bldg:interiorFurniture

back

Definition

SIG3D: Relation between Room and BuildingFurniture

Cardinality

0..*

Data type

BuildingFurniture



Attribute type: bldg:roomInstallation

back

Definition

SIG3D: Relation between Room and IntBuildingInstallation

Cardinality

0..1

Data type

IntBuildingInstallation