Feature Type
SIG3D: Definition of material properties based on X3D standard.
Name |
Type |
boolean |
|
doubleBetween0and1 |
|
Color |
|
Color |
|
Color |
|
doubleBetween0and1 |
|
doubleBetween0and1 |
|
boolean |
|
URI |
Attribute type: app:isFront |
SIG3D: Indicates whether the X3DMaterial, GeoreferencedTexture or, ParametrizedTexture is assigned to
the front side or back side of the surface
0..1
boolean
Attribute type: app:ambientIntensity |
X3D: Minimum percentage of diffuseColor that is visible regardless of light sources
0..1
doubleBetween0and1
Attribute type: app:diffuseColor |
X3D: Color of the diffusely reflected light
0..1
Color
Attribute type: app:emissiveColor |
X3D: Color of the light emitted by the surface
0..1
Color
Attribute type: app:specularColor |
X3D: Color of the directly reflected light
0..1
Color
Attribute type: app:shininess |
X3D: Controls the sharpness of specular highlights. 0 produces a soft glow. 1 produces sharp highlights.
0..1
doubleBetween0and1
Attribute type: app:transparency |
X3D: Degree of transparency of the surface. 0 means fully opaque. 1 means fully transparent.
0..1
doubleBetween0and1
Attribute type: app:isSmooth |
X3D: Hint for normal interpolation. If true vertex normals used for shading. Otherwise normals are constant for the
patch.
0..1
boolean
Attribute type: app:target |
X3D: URI identifying the target surface geometry to apply the material properties
0..*
URI